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  3. #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

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  • alice@lgbtqia.spaceA alice@lgbtqia.space

    #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

    If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

    The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

    The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

    Some mistakes I see people making when they play:

    - forcing the game; not everyone wants to play with you—respect that.

    - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

    - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

    - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

    ---

    Some mistakes I see people making when they flirt (or engage in any social interaction):

    - forcing the interaction; not everyone is open to that kind of attention—respect that.

    - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

    - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

    - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

    ---

    "How do I let someone know I want to play with them?"

    > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

    "How do I do that without feeling creepy?"

    > Smile, say it, and disengage. If they're receptive, they'll engage you.

    "How do I know what to say?"

    > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

    "Yeah, but really, how do I know what to say?"

    > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

    "Can you give me examples?"

    > Sure.

    You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

    Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

    "My games keep fizzling out, how do I keep them lively?"

    > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

    "How do I let someone know I'd like to play again sometime?"

    > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

    #Dating #Socializing #Anxiety

    bel_tamtu@meemu.orgB This user is from outside of this forum
    bel_tamtu@meemu.orgB This user is from outside of this forum
    bel_tamtu@meemu.org
    wrote last edited by
    #4

    @alice Oh my gods are you saying people who compliment my hats or pins are potentially opening up to flirt at me?

    Like, I know they might not be, but. Wow. Okay. That's eye opening. And fun.

    alice@lgbtqia.spaceA 1 Reply Last reply
    0
    • alice@lgbtqia.spaceA alice@lgbtqia.space

      #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

      If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

      The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

      The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

      Some mistakes I see people making when they play:

      - forcing the game; not everyone wants to play with you—respect that.

      - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

      - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

      - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

      ---

      Some mistakes I see people making when they flirt (or engage in any social interaction):

      - forcing the interaction; not everyone is open to that kind of attention—respect that.

      - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

      - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

      - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

      ---

      "How do I let someone know I want to play with them?"

      > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

      "How do I do that without feeling creepy?"

      > Smile, say it, and disengage. If they're receptive, they'll engage you.

      "How do I know what to say?"

      > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

      "Yeah, but really, how do I know what to say?"

      > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

      "Can you give me examples?"

      > Sure.

      You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

      Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

      "My games keep fizzling out, how do I keep them lively?"

      > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

      "How do I let someone know I'd like to play again sometime?"

      > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

      #Dating #Socializing #Anxiety

      oldguycrusty@mastodon.worldO This user is from outside of this forum
      oldguycrusty@mastodon.worldO This user is from outside of this forum
      oldguycrusty@mastodon.world
      wrote last edited by
      #5

      @alice

      I love this analogy.

      Great explanation for how much/most/alot of effective #HumanInteraction should be conducted.

      1 Reply Last reply
      0
      • alice@lgbtqia.spaceA alice@lgbtqia.space

        #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

        If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

        The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

        The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

        Some mistakes I see people making when they play:

        - forcing the game; not everyone wants to play with you—respect that.

        - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

        ---

        Some mistakes I see people making when they flirt (or engage in any social interaction):

        - forcing the interaction; not everyone is open to that kind of attention—respect that.

        - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

        ---

        "How do I let someone know I want to play with them?"

        > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

        "How do I do that without feeling creepy?"

        > Smile, say it, and disengage. If they're receptive, they'll engage you.

        "How do I know what to say?"

        > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

        "Yeah, but really, how do I know what to say?"

        > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

        "Can you give me examples?"

        > Sure.

        You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

        Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

        "My games keep fizzling out, how do I keep them lively?"

        > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

        "How do I let someone know I'd like to play again sometime?"

        > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

        #Dating #Socializing #Anxiety

        S This user is from outside of this forum
        S This user is from outside of this forum
        sapphiredreams@lgbtqia.space
        wrote last edited by
        #6

        @alice top quality post ❤️

        1 Reply Last reply
        0
        • bel_tamtu@meemu.orgB bel_tamtu@meemu.org

          @alice Oh my gods are you saying people who compliment my hats or pins are potentially opening up to flirt at me?

          Like, I know they might not be, but. Wow. Okay. That's eye opening. And fun.

          alice@lgbtqia.spaceA This user is from outside of this forum
          alice@lgbtqia.spaceA This user is from outside of this forum
          alice@lgbtqia.space
          wrote last edited by
          #7

          @Bel_tamtu yes, though I'd say "*with* you". Not always, but it's a great indicator that they want to interact with you.

          bel_tamtu@meemu.orgB 1 Reply Last reply
          0
          • alice@lgbtqia.spaceA alice@lgbtqia.space

            @Bel_tamtu yes, though I'd say "*with* you". Not always, but it's a great indicator that they want to interact with you.

            bel_tamtu@meemu.orgB This user is from outside of this forum
            bel_tamtu@meemu.orgB This user is from outside of this forum
            bel_tamtu@meemu.org
            wrote last edited by
            #8

            @alice With me, yes, with me. That is what I meant tow ritw but obviously not what came out. xD

            1 Reply Last reply
            0
            • alice@lgbtqia.spaceA alice@lgbtqia.space

              #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

              If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

              The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

              The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

              Some mistakes I see people making when they play:

              - forcing the game; not everyone wants to play with you—respect that.

              - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

              - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

              - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

              ---

              Some mistakes I see people making when they flirt (or engage in any social interaction):

              - forcing the interaction; not everyone is open to that kind of attention—respect that.

              - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

              - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

              - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

              ---

              "How do I let someone know I want to play with them?"

              > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

              "How do I do that without feeling creepy?"

              > Smile, say it, and disengage. If they're receptive, they'll engage you.

              "How do I know what to say?"

              > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

              "Yeah, but really, how do I know what to say?"

              > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

              "Can you give me examples?"

              > Sure.

              You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

              Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

              "My games keep fizzling out, how do I keep them lively?"

              > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

              "How do I let someone know I'd like to play again sometime?"

              > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

              #Dating #Socializing #Anxiety

              aaron_davis@toot.catA This user is from outside of this forum
              aaron_davis@toot.catA This user is from outside of this forum
              aaron_davis@toot.cat
              wrote last edited by
              #9

              @alice It makes perfect sense! 😮

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              • alice@lgbtqia.spaceA alice@lgbtqia.space

                #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                Some mistakes I see people making when they play:

                - forcing the game; not everyone wants to play with you—respect that.

                - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                ---

                Some mistakes I see people making when they flirt (or engage in any social interaction):

                - forcing the interaction; not everyone is open to that kind of attention—respect that.

                - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                ---

                "How do I let someone know I want to play with them?"

                > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                "How do I do that without feeling creepy?"

                > Smile, say it, and disengage. If they're receptive, they'll engage you.

                "How do I know what to say?"

                > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                "Yeah, but really, how do I know what to say?"

                > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                "Can you give me examples?"

                > Sure.

                You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                "My games keep fizzling out, how do I keep them lively?"

                > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                "How do I let someone know I'd like to play again sometime?"

                > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                #Dating #Socializing #Anxiety

                mkhl@social.treehouse.systemsM This user is from outside of this forum
                mkhl@social.treehouse.systemsM This user is from outside of this forum
                mkhl@social.treehouse.systems
                wrote last edited by
                #10

                @alice omfg that makes. so much sense! 😮

                1 Reply Last reply
                0
                • aaron_davis@toot.catA This user is from outside of this forum
                  aaron_davis@toot.catA This user is from outside of this forum
                  aaron_davis@toot.cat
                  wrote last edited by
                  #11

                  @wyatt @alice I am too.

                  1 Reply Last reply
                  0
                  • alice@lgbtqia.spaceA alice@lgbtqia.space

                    #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                    If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                    The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                    The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                    Some mistakes I see people making when they play:

                    - forcing the game; not everyone wants to play with you—respect that.

                    - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                    - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                    - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                    ---

                    Some mistakes I see people making when they flirt (or engage in any social interaction):

                    - forcing the interaction; not everyone is open to that kind of attention—respect that.

                    - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                    - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                    - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                    ---

                    "How do I let someone know I want to play with them?"

                    > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                    "How do I do that without feeling creepy?"

                    > Smile, say it, and disengage. If they're receptive, they'll engage you.

                    "How do I know what to say?"

                    > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                    "Yeah, but really, how do I know what to say?"

                    > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                    "Can you give me examples?"

                    > Sure.

                    You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                    Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                    "My games keep fizzling out, how do I keep them lively?"

                    > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                    "How do I let someone know I'd like to play again sometime?"

                    > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                    #Dating #Socializing #Anxiety

                    alice@lgbtqia.spaceA This user is from outside of this forum
                    alice@lgbtqia.spaceA This user is from outside of this forum
                    alice@lgbtqia.space
                    wrote last edited by
                    #12

                    Credentials: am always somewhere between friendly and flirty, and love giving (and getting) good compliments.

                    Testimonial: Last week I explained this to a nice woman who said she didn't know how to flirt. A couple days later, she texted me that she tried it at a party over the weekend and ended up having sex with someone. (I can't tell you that it had anything to do with my advice, or that your experience will be similar, but it's a thing that happened)

                    1 Reply Last reply
                    1
                    0
                    • alice@lgbtqia.spaceA alice@lgbtqia.space

                      #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                      If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                      The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                      The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                      Some mistakes I see people making when they play:

                      - forcing the game; not everyone wants to play with you—respect that.

                      - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                      - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                      - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                      ---

                      Some mistakes I see people making when they flirt (or engage in any social interaction):

                      - forcing the interaction; not everyone is open to that kind of attention—respect that.

                      - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                      - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                      - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                      ---

                      "How do I let someone know I want to play with them?"

                      > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                      "How do I do that without feeling creepy?"

                      > Smile, say it, and disengage. If they're receptive, they'll engage you.

                      "How do I know what to say?"

                      > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                      "Yeah, but really, how do I know what to say?"

                      > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                      "Can you give me examples?"

                      > Sure.

                      You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                      Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                      "My games keep fizzling out, how do I keep them lively?"

                      > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                      "How do I let someone know I'd like to play again sometime?"

                      > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                      #Dating #Socializing #Anxiety

                      zenheathen@beige.partyZ This user is from outside of this forum
                      zenheathen@beige.partyZ This user is from outside of this forum
                      zenheathen@beige.party
                      wrote last edited by
                      #13

                      @alice I don't get a lot of opportunities to play Jenga, but the next time so much as the topic of Jenga comes up, I'm going to get all flushed now!

                      Reading/hearing someone talk about flirting with this much intelligence is hawt 🥰

                      1 Reply Last reply
                      1
                      0
                      • alice@lgbtqia.spaceA alice@lgbtqia.space

                        #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                        If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                        The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                        The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                        Some mistakes I see people making when they play:

                        - forcing the game; not everyone wants to play with you—respect that.

                        - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                        ---

                        Some mistakes I see people making when they flirt (or engage in any social interaction):

                        - forcing the interaction; not everyone is open to that kind of attention—respect that.

                        - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                        ---

                        "How do I let someone know I want to play with them?"

                        > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                        "How do I do that without feeling creepy?"

                        > Smile, say it, and disengage. If they're receptive, they'll engage you.

                        "How do I know what to say?"

                        > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                        "Yeah, but really, how do I know what to say?"

                        > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                        "Can you give me examples?"

                        > Sure.

                        You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                        Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                        "My games keep fizzling out, how do I keep them lively?"

                        > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                        "How do I let someone know I'd like to play again sometime?"

                        > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                        #Dating #Socializing #Anxiety

                        alice@lgbtqia.spaceA This user is from outside of this forum
                        alice@lgbtqia.spaceA This user is from outside of this forum
                        alice@lgbtqia.space
                        wrote last edited by
                        #14

                        One of the most genuinely attractive traits I see in people is when they seem like they're honestly just happy that I exist.

                        not_a_label@toot.lgbtN 1 Reply Last reply
                        0
                        • alice@lgbtqia.spaceA alice@lgbtqia.space

                          One of the most genuinely attractive traits I see in people is when they seem like they're honestly just happy that I exist.

                          not_a_label@toot.lgbtN This user is from outside of this forum
                          not_a_label@toot.lgbtN This user is from outside of this forum
                          not_a_label@toot.lgbt
                          wrote last edited by
                          #15

                          @alice I’m happy to announce that in this context I am indeed ‘people’ and extremely happy you exist! I’d even go as far as to say we could all #BeMoreAlice

                          1 Reply Last reply
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