Skip to content

rpg

1 Topics 1 Posts View Original

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

  • Do not distribute pirate content
  • Do not incite arguments/flamewars/gatekeeping.
  • Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
  • Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
  • Do not submit posts looking for players, groups or games.
  • Do not advertise for livestreams
  • Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
  • Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
  • No Zak S content.
  • Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
  • No AI-generated content. Discussion of AI generation pertaining to RPGs is explicitly allowed.
  • how much do players shape storyline in your group?

    rpg
    1
    0 Votes
    1 Posts
    0 Views
    modernangel@sh.itjust.worksM
    My group just finished a 6-year, 16-level DD5E campaign consisting of Adventurers League content strung together. It was a lot of fun of course, or we wouldn't have kept at it for 6 years, right? Character backstory was 100% irrelevant throughout the campaign. I think few if any of my fellow players imagined their characters as having eventful backstories. We had only one adventure shaped by party dynamics, where we quested for a scroll to Resurrect our cleric after a bit of bad luck with death saves. Apparently the only friends our characters ever had were each other, and the small handful of recurring quest-giver patron NPCs in the AL modules. As players in our late career years with other outside hobbies and interests, sure, we can't all commit to every campaign session or sink unlimited time into story collab. But I feel like it could have been so much more immersive and special with just the slightest bit of story tailoring to the PCs, not just steering us to dungeon after dungeon to solve a few puzzles between set-piece battles. I feel like it must be possible to run a campaign where backstory and character evolution still matter within a necessarily flexible attendance policy. By contrast, another friend ran 8 or 10 sessions of the "Tomb of Annihilation" book, with a lot of thought toward weaving characters into the setting using backstory and personality details solicited from each player. Such a different experience, and I was a little heartbroken when the campaign fizzled due to scheduling impasses. How would you describe the importance of backstory and player-driven story direction in your group? What are your top tips/tricks to make D&D characters feel less like interchangeable plug-and-play potatoes rolling through a disjointed series of episodes?