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A community for everything relating to the GNU/Linux operating system (except the memes!)

Also, check out:

  • !linux_memes@programming.dev
  • !linuxphones@lemmy.ca
  • our Matrix group chat
  • !reactos@programming.dev

Original icon base courtesy of lewing@isc.tamu.edu and The GIMP

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    C
    As some long overdue housekeeping, the Linux 7.0 kernel has removed an Error Detection And Correction "EDAC" driver for the Intel 440BX and 440GX chipset. The driver is being removed not only because that chipset was just used by old Celerons and Pentium II / Pentium III CPUs but that it's been in the kernel all this time while being known to be broken for 19+ years. The Intel 440BX chipset and the higher-end 440GX chipset were used for Slot 1 and Socket 370 P6-based CPUs from the late 90's. Long obsolete and incredibly unlikely anyone still having an old Pentium II / Pentium III are running modern Linux software stacks on them with the newest upstream kernel...
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    sbeak@sopuli.xyzS
    Hello everyone, does anyone know of a batch resizing tool on Linux that can resize loads of images all at once while keeping all the images the same aspect ratio as before? I would like to make all my images in a game have either a width of at least 128 px or height of 192 px (e.g. an image that is 700x875 would resize down to 154x192px, so that width is > 128 px and height = 192 px. I think for most of the images resizing based on height will work, but you never know!) edit: I have used a for loop that cds into each directory, uses imagemagick to resize all of them to fill/overflow area 128x192 with ^ tag and using morgify to modify in place, then cd back to the parent directory! Thanks everyone