<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat.]]></title><description><![CDATA[<p>If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat. Something I definitely want in a <a href="https://mstdn.ca/tags/ttrpg" rel="tag">#<span>ttrpg</span></a>, which is why I wanted to try it...<br />1/2</p>

<div class="row mt-3"><div class="col-12 mt-3"><img class="img-thumbnail" src="https://cdn.mstdn.ca/media_attachments/files/116/528/528/672/570/510/original/22e28eba438ea6cf.png" alt="Link Preview Image" /></div></div>]]></description><link>https://board.circlewithadot.net/topic/d018a775-8960-4afe-a56f-d772175d3fd1/if-some-of-the-way-xp-is-awarded-is-randomized-between-adventures-and-milestones-players-will-be-free-to-act-more-like-they-want-instead-of-in-a-singular-pushed-direction-like-combat.</link><generator>RSS for Node</generator><lastBuildDate>Fri, 15 May 2026 02:45:39 GMT</lastBuildDate><atom:link href="https://board.circlewithadot.net/topic/d018a775-8960-4afe-a56f-d772175d3fd1.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 06 May 2026 16:17:20 GMT</pubDate><ttl>60</ttl></channel></rss>