<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[anyone else obsessively play The Incredible Machine growing up?]]></title><description><![CDATA[<p>anyone else obsessively play The Incredible Machine growing up?</p><p>when i was a teenager, it was pretty rare to have games that ran in VGA/EGA hi-res modes. so whenever i came across one, it was a rare treat.</p><p>TIM runs in 640x480 using non-square pixels. that's already a fairly uncommon graphics mode in its time.</p><p>even weirder: the original diskette for it reads "256 color" on it. except..... the game isn't 256 colours! not even close. it is a *16 colour game*. it uses the standard EGA palette colours with one tweak: it replaces screaming pink magenta with a warm gold.</p><p>it manages pull off the 256-colour-like look through dithering. zoom in to the screenshots to see how the artist creates really beautiful texture and colour ramps using just 2-3 colours. (e.g. the gold plating in the first pic)</p><p><a href="https://mastodon.tomodori.net/tags/sierra" rel="tag">#<span>sierra</span></a> <a href="https://mastodon.tomodori.net/tags/dynamix" rel="tag">#<span>dynamix</span></a> <a href="https://mastodon.tomodori.net/tags/dosGaming" rel="tag">#<span>dosGaming</span></a> <a href="https://mastodon.tomodori.net/tags/retrogaming" rel="tag">#<span>retrogaming</span></a> <a href="https://mastodon.tomodori.net/tags/msdos" rel="tag">#<span>msdos</span></a></p>

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