<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[@landley]]></title><description><![CDATA[<p><span><a href="https://mstdn.jp/@landley">@<span>landley</span></a></span> </p><p>My government's favourite trick for gaming inflation numbers (also practiced by many other nations) is omitting "highly volatile" elements from the calculations.  Specifically, food and energy.</p><p>Because the average person spends basically none of their money on those two items, right?  And the prices of those shoot up crazily, but their prices also drop like a stone the next month, making the consumer come out even, right?</p><p>Goodhart's Law, etc, etc.</p><p><a href="https://mindly.social/tags/GoodhartsLaw" rel="tag">#<span>GoodhartsLaw</span></a> <a href="https://mindly.social/tags/Goodhart" rel="tag">#<span>Goodhart</span></a> <a href="https://mindly.social/tags/metric" rel="tag">#<span>metric</span></a> <a href="https://mindly.social/tags/numbers" rel="tag">#<span>numbers</span></a> <a href="https://mindly.social/tags/gaming" rel="tag">#<span>gaming</span></a> <a href="https://mindly.social/tags/inflation" rel="tag">#<span>inflation</span></a></p>]]></description><link>https://board.circlewithadot.net/topic/2b32970f-943e-4ea1-83c0-75bbeb0c6a64/@landley</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 09:23:31 GMT</lastBuildDate><atom:link href="https://board.circlewithadot.net/topic/2b32970f-943e-4ea1-83c0-75bbeb0c6a64.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 01 Apr 2026 20:17:22 GMT</pubDate><ttl>60</ttl></channel></rss>