<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with goodhartslaw]]></title><description><![CDATA[A list of topics that have been tagged with goodhartslaw]]></description><link>https://board.circlewithadot.net/tags/goodhartslaw</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 09:28:23 GMT</lastBuildDate><atom:link href="https://board.circlewithadot.net/tags/goodhartslaw.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[@landley]]></title><description><![CDATA[@landley My government's favourite trick for gaming inflation numbers (also practiced by many other nations) is omitting "highly volatile" elements from the calculations.  Specifically, food and energy.Because the average person spends basically none of their money on those two items, right?  And the prices of those shoot up crazily, but their prices also drop like a stone the next month, making the consumer come out even, right?Goodhart's Law, etc, etc.#GoodhartsLaw #Goodhart #metric #numbers #gaming #inflation]]></description><link>https://board.circlewithadot.net/topic/2b32970f-943e-4ea1-83c0-75bbeb0c6a64/@landley</link><guid isPermaLink="true">https://board.circlewithadot.net/topic/2b32970f-943e-4ea1-83c0-75bbeb0c6a64/@landley</guid><dc:creator><![CDATA[cazabon@mindly.social]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>